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Brief Border Wars is a quadrigame or set of four mini-games on short border conflicts of the 20th and 21st century, using a card-driven system that models the chaotic, stop-and-start nature of these impromptu wars.
The four conflicts include:
- El Salvador vs. Honduras, 1969 (also known as “The Football War”)
- The Turkish invasion of Cyprus, 1974
- China vs. Vietnam, 1979
- Israel vs. Hezbollah, southern Lebanon, 2006
The Turkish player in the Cyprus game must establish and exploit from a beachhead; the Chinese player in the Vietnam game must contend with determined guerrillas and a fatal division of effort between two non-communicating fronts; and the Israeli player in the Lebanon game must seek out and destroy the Hezbollah rocket and missile units raining destruction on the homeland.
Here is more background on each border war portrayed.
El Salvador vs. Honduras, 1969. This is one of history’s shortest wars, clocking in at about 100 hours. People often joke that this was was provoked by one side losing a soccer match: in fact, like most wars, the war was the climax of years of political and economic pressure. The El Salvadoran government reasoned that a war with Honduras would unify the country politically by seeming to avenge the mistreatment of the hundreds of thousands of El Salvadoran immigrants in Honduras and diverting citizens’ attention from other problems. The war, while short, did not provide a solution to anything: about 2,000 people, mostly Honduran civilians, were killed; no land changed hands; infrastructure in both countries was damaged; both countries spent scarce money rebuilding their forces; and economic ties between the two countries were disrupted completely. In the game, both forces are largely similar – El Salvador has a slightly larger ground force, while Honduras has a bit more airpower – and both must contend with rugged terrain and poor roads in their efforts to seize or hold Honduran territory.
Product information
- Complexity: 4 out of 10
- Solitaire Suitability: 5 out of 10
- Time Scale: variable (days to weeks per turn)
- Map Scale: variable (area movement maps)
- Unit Scale: variable (battalion to division)
- Players: 1-2
- Playing Time: 1-2 hours each
- Designer: Brian Train
Components
- Four maps at 17” by 22”
- One countersheet of 176 9/16” counters
- Four Player Aid Cards
- One set of 54 cards
- One rulebook
- Two 6-sided dice
- 1 Box and Lid set